At the end of this program, the participants will be able to:
- Enhance coordination, collaboration, and integration among its members.
- Improve the team process to realize team’s objective that is aligned to the corporate goal; and
- Recognize and be able to adhere to the standard of an excellent team.
PROGRAM OUTLINE
Time | Activity | Deliverables | |
---|---|---|---|
1430 – 1500 | Registration | ||
1500 – 1700 | Introduction, Icebreaker, Profiling, and team formation.
EITHER ‘zoom in and zoom out’ OR ‘chow, chow wedding’ OR ‘Banner painting’ |
Sharing expectations, personal discoveries and recognizing current practice as a point of departure.
Promoting the company’s core vales |
|
1700 – 1800 | Team identity and integration
“because of you….” |
To recognize all teams complement each other to make the organization; and every team is as important | |
1800 | End of Day 1 | ||
1900 – 2200 | UEM Edgenta Annual Dinner |
Time | Activity | Deliverables |
---|---|---|
0830 – 0915 | Team trust and coordination
EITHER: ‘dummy fall’, ‘trust circle’ and ‘trust fall’; ‘2 knots exercises’ OR ‘LRT construction’ |
EITHER Trusting fellow members and solving problem requiring a growth mindset OR learning to differentiate between output and outcome plus taking ownership. |
0915 – 1100 | Team performance:
“Escape from the carnivorous aliens” |
To experience solving team’s problem through creativity and resilience with commitment, accountability and focus on result. |
1100 – 1130 | Break on the Field | |
1130 – 1230 | Team integration:
“Tarantula relay” |
Putting all the learning principles to test from planning to execution. |
1230 – 1300 | Summing up and conclusions | To tie any loose ends |
1300 | Check out, Lunch & Depart |
OUR METHODOLOGY
The program will be interactive using the discovery / experiential learning methodology based on challenge by choice that is self – realizing and convincing. The approach is one of total systems that includes the individual with the knowledge, skill, and attitude; small, big and total team with their respective norms and standard. Participants will experience a series of indoor simulation activities. There will be a reflection slot after each activity for the participants to share their experiences. Reflection is generalized into behavior that needs changes to be more effective. This will be tested in subsequent activities and subsequently transferred to actual practice at work.
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